
Objectives :
- To apply the physics principles needed to design computer games.
Highlights of the Program :
Duration: 1 Year
Eligibility: S.S.C
Course Mode: Full Time
Medium: English
Exam Pattern: Semester
Exam Mode: Offline
Exam Evaluation: Practical-Internal and Theory
Student Intake: 15
Tuition | Lab & Practical | Eligibility | Admission | Exam | Library | Total |
54,500 | 40,000 | 1000 | 2000 | 2000 | 500 | 1,00,000 |
Exit Points:
3D modeling artist, 2D artist, Digital animator, Game Tester, creative writer, and storyline Editor.
Note: Deposit of Rs. 5,000/- taken as caution money for software & Computers / Equipment.
Program Structure :
Semester – 1
Minimum Passing Marks: 50% For Each Subject
Subject Code |
Subject Name | Internal Marks | External Marks | Total Marks |
417101 | Design Principle – PR | 60 | 40 | 100 |
417102 | Game Concept Art – PR | 60 | 40 | 100 |
417103 | Game Designing Iteration and Rapid Prototyping- PR | 60 | 40 | 100 |
417104 | Board Game Designing | 60 | 40 | 100 |
417105 | 2D Game art | 60 | 40 | 100 |
417106 | Game assets modeling | 60 | 40 | 100 |
417107 | Interiors and Exteriors Building the World | 60 | 40 | 100 |
Total | 420 | 280 |
700 |
Minimum Passing Marks : 50% For Each Subject
Semester – 2
Subject Code | Subject Name | Internal Marks | External Marks | Total Marks |
417201 | Human-Computer Interface: Building the connection (HCI)-PR | 60 | 40 | 100 |
417202 | Building the Atmosphere- PR | 60 | 40 | 100 |
417203 |
Character & Objects Building the Identity- PR | 60 | 40 | 100 |
417204 | Building the Experience Music and Sound- PR | 60 | 40 | 100 |
417205 | Design Playable Prototype- PR | 60 | 40 | 100 |
417206 | Game Testing Prototype- PR | 60 | 40 | 100 |
Total | 360 | 240 | 600 |