
Objectives :
- To apply the physics principles needed to design computer
Highlights of the Program :
Eligibility :
Students having passed S.S.C examination as a minimum can take admission to the diploma course.
Duration :
1 Years – full Time
Evaluation :
Semester pattern with a combination of 60% of internal
Examinations and 40% External Examinations.
(Minimum passing marks – 30 & 20 respectively)
Medium :
English
Exam Pattern :
Semester
Exam Mode :
Offline
Fee Structure :
100000/-
Tuition | Lab & Practical | Eligibility | Admission | Exam | Library | Total |
54,500 | 40,000 | 1000 | 2000 | 2000 | 500 | 1,00,000 |
Exit Points:
3D modeling artist, 2D artist, Digital animator, Game Tester, creative writer, story line Editor.
Program Structure :
Minimum Passing Marks : 50% For Each Subject
Semester – 1
Subject Code |
Subject Name | Internal Marks | External Marks | Total Marks |
417101 | Design Principle | 60 | 40 | 100 |
417102 | Game concept art | 60 | 40 | 100 |
417103 | Game Designing Iteration and Rapid Prototyping | 60 | 40 | 100 |
417104 | Board Game Designing | 60 | 40 | 100 |
417105 | 2D Game art | 60 | 40 | 100 |
417106 | Game assets modeling | 60 | 40 | 100 |
417107 | Interiors and Exteriors Building the World | 60 | 40 | 100 |
Total | 420 | 280 |
700 |
Minimum Passing Marks : 50% For Each Subject
Semester – 2
Subject Code | Subject Name | Internal Marks | External Marks | Total Marks |
417201 | Human Computer Interface :Building the connection (HCI) | 60 | 40 | 100 |
417202 | Building the Atmosphere | 60 | 40 | 100 |
417203 |
Character & Objects Building the Identity | 60 | 40 | 100 |
417204 | Building the Experience Music and Sound | 60 | 40 | 100 |
417205 | Design Playable Prototype | 60 | 40 | 100 |
417206 | Game Testing Prototype | 60 | 40 | 100 |
Total | 360 | 240 | 600 |