
Introduction:
Animation is a type of an optical illusion just like a cinema. But instead of having real life characters, animation uses characters born out of an artist’s imagination.
Also the movement of the animation character part is somewhat different from real life motions. Animation is broadly classified in two types.
i) Two Dimensional animation (2D) and
ii) Three Dimensional animations (3D).
2D ANIMATION
Traditionally two dimensional animation used to be done with thousands of actual hand drawn sketches and showing this sketches in rapidly in succession formed and animation sequences.
“Tom and Jerry”, “Simpson” are the best examples of 2D animation TV shows and the movies like “Arabian Nights”, “Hanuman”, “My Friend Ganesha” are some of the examples of features films. Now a days, with the help of modern computers and softwares’ like “Flash” & others softwares, it is possible to produce 2D animation films, which saves lot of human efforts and time. But even modern approaches to 2D animation a lot of initial sketch work and storyboarding is required, which was existed before the computers arrived. This means that good animators are required to know both the processes.
3D ANIMATION
The advent of computers brought about a logical extension of 2D animation and that was 3D. In 3D animation it is possible to create a three dimensional environment along with characters or objects. This gives a lot of real life effects to animation movies, and there is more freedom for artist’s imagination and a room to explore newer ideas. With help of softwares like 3Ds max, Maya, Zbrush and so many game products and 3D animation movies are produced in the market today.
Parallel Fields
Today it is possible to blend traditional cinema and modern animation effects. The result can be seen in movies like “Harry Potter” series, “Lord of the Rings”, “The Chronicles of Narnia”
which were the film versions of some of the epic literary works. Even in Bollywood there are movies like “Bahubali”, “Robot & Robot 2.0” has been used 3D animation for special effects.
Mainly Sci-fi or mythological stories like “Ramayana” and “Mahabharat”, we can produce a lot of movies based on these stories using such modern technology. On a different note animation can also be used in engineering and medical sciences as a educational tool like “Simulators” & “Walkthroughs”. Animator has to begin his work by lots of drawing & sketches in initial stage of animation production and preparing story board. This programme has given a certain importance to pre-production processes. In first phase of their learning students will gain the skill of all these initial stage.
In second part students will make the actual character based on animation with help of their own characters like Mickey Mouse, Tom and Jerry etc. In 3D animation, lot of emphasis is put on modeling the character after the initial sketch or a concept. Texturing involves putting colors & textures on these characters, objects and surroundings. Thirdly these characters will have to move, talk, smile and express all the human emotions. This part is done under animation phase.
TMV’s Instigation in Animation
Keeping in a view of all the progress in the field and realizing the fact that Indian animation industry is going to touch 869 million dollars by 2020, TMV has already started a course which can produce quality professionals. This will provide the required skilled man power to the growing animation industry. As we have seen it’s not sufficient to learn animation softwares only but it is also important to learn lots of subject in fine arts like figure drawing, color theory, perspective etc. We have started three years dedicated course to learn both animation software with fine art subjects. Those who are in need of quick course we have started diploma programmes in 2D and 3D animation under the ‘centre for Skills development & entrepreneurship education’, too.
Objectives:
- To provide the students art based knowledge of 2D and 3D animation& VFX.
- To give students traditional as well as contemporary knowledge of drawing and painting techniques.
- To make students familiar with digital Graphics, interactive design, multimedia 2D and 3D digital arts, digital animation & Vfx.
- To provide students with process based knowledge as per current needs of animation& Vfx industry.
- To produce a world class industry ready animator with an art background.
Highlights:
- Emphasis on Drawing and Painting which are traditional techniques of art.
- Students will also obtain proficiency in other regions of production like Editing and Compositing.
- A good infrastructure with well – equipped high end computer laboratory.
- Syllabus designed as per industry need.
- Outdoor activities i.e. landscaping, study tours.
- Extra-curricular activities/ presentations / Animation& Vfx Film Shows / Exposure to Animation Studios and Professionals through Visits and Seminars.
- Exhibitions of Students’ Portfolios and Projects.
- Option of continuing studies with higher programme
Special Features:
- Special lectures by industry experts
- Workshops & Special sessions from sister company “Toolbox Studio” Specialization in , Graphics, Effects, 2D, 3D & Story boarding
- Project in all 3 years of learning, final project to be full-fledged live action short film in VFX Professional Demo reel development & dedicated placement cell
- Option of continuing studies with Higher Program
Eligibility :
1) Candidates having 10+2 (H.S.C.) qualifications can take admission to First year of the course.
2) 10th (SSC) passed + 2 or 3 years Government recognized Diploma.
Duration :
3 years (Six Semesters)
Evaluation Method :
Semester pattern with a combination of 60% for Internal Examination and 40% for External Examination. Minimum Passing marks – 30 & 20 respectively)
Medium :
English
Fee Structure for the Academic Year 2020-21 :
Year | Tuition | Laboratory /Practical | Admission | Exam | Eligibility | Library | Total |
First Year | 39,000 | 69,500 | 2,000 | 3,000 | 1000 | 500 | 1,15,500 |
Second Year | 39,000 | 70,500 | 2,000 | 3,000 | – | 500 | 1,15,500 |
Third Year | 39,000 | 90, 500 | 2,000 | 3,000 | – | 500 | 1,35,500 |
Direct 2nd Year | 39,000 | 70,500 | 2,000 | 3,000 | 1000 | 500 | 1,16,000 |
Deposit of Rs. 3,000/- taken as caution money for library.
*Note: Deposit of Rs. 10,000/- taken as caution money for media lab & equipments.
Opportunities at the Exit Point of program:
Multimedia Designer, 2D Animator, Graphic Artist, Storyboard artist, Concept Artist, Visual Effect Designer, 3D Animator, 3D Modeler, Architectural Simulator, Editing and Special Effect Specialist, Compositor etc.
Awards and Prizes
- In memory of Late Shrikant S. Tilak an Award is offered to a Student scoring 1st rank in B.Sc Media Graphics in Animation and VFX Course.
- “Student of the year award” based on annual overall performance for each year.
Program Structure
(Semester – 1)
Sub Code | Name of Subject | Category of Sub.
|
Int
|
Ext
|
Total
|
Credits |
BSGV22-101 | Design Principles (Pr) | Core | 30 | 20 | 50 | 0 (TH)
5 (TR) |
BSGV22-102 | Pre Production (Pr) | Core | 30 | 20 | 50 | 0 (TH)
5 (TR) |
BSGV22-103 | Digital Art-1 (Pr) | Core | 60 | 40 | 100 | 0 (TH)
4 (TR) |
BSGV22-104 | History of Art-1 (th) | Core | 60 | 40 | 100 | 4 (TH)
0 (TR) |
BSGV22-105
BMSW22-106
BSGV22-107
|
English (Th)
OR B.Ed English (Mooc-swayam)(Th) OR Japanese(Th) |
AESC
AESC
AESC |
60
60
60 |
40
40
40 |
100
100
100 |
4 (TH)
0 (TR) 4 (TH) 0 (TR) 4 (TH) 0 (TR) |
BSGV22-106 | Physical Activity (Pr) | Core | 60 | 40 | 100 | 0 (TH)
2 (TR) |
Total | 330 | 220 | 550 | 08(TH)
16 (PR) |
(Semester – 2)
Sub Code | Name of Subject | Category of Sub.
|
Int
|
Ext
|
Total
|
Credits |
BSGV-22-201 | Digital Art 2 – PR | DSE | 60 | 40 | 100 | 0 (TH)
5 (PR) |
BSGV-22-202 | Character Designing -PR | Core | 60 | 40 | 100 | 0 (TH)
4 (PR) |
BSGV-22-203 | Background Designing- PR | Core | 60 | 40 | 100 | 0 (TH)
5 (PR) |
BSGV-22-204 | 2D Animation (PR) | Core | 30 | 20 | 50 | 0 (TH)
2 (PR) |
BSGV-22-205 | Audio Video Production -PR | Core | 30 | 20 | 50 | 0 (TH)
2 (PR) |
BSGV-22-206 | History of Animation (Th) | Core | 60 | 40 | 100 | 4 (TH)
0 (PR) |
BSGV-22-207 | Project work & Exhibition _Pr | Core | 30 | 20 | 50 | 0 (TH)
2 (PR) |
Total | 330 | 220 | 550 | 04(TH)
20(PR) |
(Semester – 3)
(For Animation)
Sub Code | Name of Subject | Category of Sub.
|
Int
|
Ext
|
Total
|
Credits |
BSGA-22-301 | Introduction To CGI- PR | DSE | 60 | 40 | 100 | 0 (TH)
5 (TR) |
BSGA-22-302 | Digital Painting –PR | Core | 60 | 40 | 100 | 0 (TH)
5 (TR) |
BSGA-22-303 | Animation Techniques-Pr | DSE | 60 | 40 | 100 | 0 (TH)
4 (TR) |
BSGA-22-304 | Introduction to Digital Composition-pr | AESC | 60 | 40 | 100 | 0 (TH)
4 (TR) |
BSGA-22-305 | Media Law & Ethics- (Th) | Core | 60 | 40 | 100 | 4 (TH)
0 (TR) |
BSGA-22-306 | Communication and Plastic Arts-pr | AESC | 60 | 20 | 50 | 0 (TH)
2 (TR) |
Total | 330 | 220 | 550 | 04 (TH)
20(TR) |
(Semester – 3)
(For VFX)
Sub Code | Name of Subject | Category of Sub.
|
Int
|
Ext
|
Total
|
Credits |
BSGV22-301 | Motion Graphics – PR | DSE | 60 | 40 | 100 | 0 (TH)
5 (TR) |
BSGV22-302 | Introduction to VFX and Pre visualization -Pr |
Core | 60 | 40 | 100 | 0 (TH)
5 (TR) |
BSGV22-303 | Digital Painting – PR | DSE | 60 | 40 | 100 | 0 (TH)
4 (TR) |
BSGV22-304 | Introduction to CGI- PR | AESC | 60 | 40 | 100 | 0 (TH)
4 (TR) |
BSGV22-305 | Audio Video Production -PR | AESC | 30 | 20 | 50 | 0 (TH)
2 (TR) |
BSGV22-306 | Media Law & Ethics- (Th) | Core | 30 | 20 | 50 | 2 (TH)
0 (TR) |
BSGV22-306 | Communication and Plastic Arts-pr | AECC | 30 | 20 | 50 | 0 (TH)
2 (TR) |
Total | 330 | 220 | 550 | 02 (TH)
22(TR) |
(Semester – 4)
(For Animation)
Sub Code | Name of Subject | Category of Sub. |
Int
|
Ext
|
Total
|
Credits |
BSGA22-401 | 3D Modeling – Pr | DSE | 60 | 40 | 100 | 0 (TH)
5 (PR) |
BSGA22-402 | 3D Texturing –Pr | Core | 60 | 40 | 100 | 0 (TH)
4 (PR) |
BSGA22-403 | 3D Lighting & Rendering – PR | AESC | 60 | 40 | 100 | 0 (TH)
4 (PR) |
BSGA22-404 | Introduction to 3d Animation – PR | AESC | 60 | 40 | 100 | 0 (TH)
5 (PR) |
BSGA22-405 | Maya Theory –TH | Core | 30 | 20 | 50 | 2 (TH)
0 (PR) |
BSGA22-406
BSGA22-407 |
Film Review (Th)
OR Book Review (th) |
GE
GE |
30
30 |
20
20 |
50
50 |
2 (TH)
0 (PR)
2 (TH) 0 (PR) |
BSGA22-408
|
3D Work Presentation &
(Exhibition) – PR |
Core | 30 | 20 | 50 | 0 (TH)
2 (PR) |
Total | 300 | 220 | 550 | 04 (TH)
20 (PR) |
(Semester – 4)
(For VFX)
Sub Code | Name of Subject | Category of Sub. |
Int
|
Ext
|
Total
|
Credits |
BSGV22-401 | Lighting and Rendering – PR | DSE | 60 | 40 | 100 | 0 (TH)
5 (PR) |
BSGV22-402 | Dynamics – PR | Core | 60 | 40 | 100 | 0 (TH)
4 (PR) |
BSGV22-403 | Layer Base Compositing (PR) | AESC | 60 | 40 | 100 | 0 (TH)
4 (PR) |
BSGV22-404 | VFX Compositing Concept (TH) | AESC | 30 | 20 | 50 | 2 (TH)
0 (PR) |
BSGV22-405 | Miniature Modeling -Pr | Core | 30 | 20 | 50 | 0 (TH)
2 (PR) |
BSGV22-406
BSGV22-407 |
Film Review (Th)
OR Book Review(Th) |
AESC
AESC |
60
60 |
40
40 |
100
100 |
4 (TH)
0 (PR)
4 (TH) 0 (PR) |
BSGV22-408
|
Motion graphic Project & Exhibition – PR |
Core | 60 | 40 | 100 | 0 (TH)
4 (PR) |
Total | 300 | 220 | 550 | 06 (TH)
18 (PR) |
(Semester – 5)
(For Animation)
Sub Code | Name of Subject | Category
Of Sub.
|
Int
|
Ext
|
Total
|
Credits |
BSGA22-501 | Advance 3D Modeling -PR | DSE | 60 | 40 | 100 | 0(TH)
5 (PR) |
BSGA22-502 | Advance 3D texturing – PR | Core | 60 | 40 | 100 | 0(TH)
5 (PR) |
BSGA22-503 | Character Animation –PR | AESC | 60 | 40 | 100 | 0(TH)
4 (PR) |
BSGA22-504 | Dynamics – PR | Core | 60 | 40 | 100 | 0(TH)
4 (PR) |
BSGA22-505 | Rigging & Skinning – PR | DES | 60 | 40 | 100 | 0(TH)
4 (PR) |
BSGA22-506
BSGA22-507 |
Sound Designing (Pr)
OR
Sound Designing (Pr) |
AESC
AESC |
30
30 |
20
20 |
50
50 |
0(TH)
2(PR)
0(TH) 2 (PR) |
Total | 300 | 200 | 500 | 00(TH)
24(PR) |
(Semester – 5)
(For VFX)
Sub Code | Name of Subject | Category
Of Sub.
|
Int
|
Ext
|
Total
|
Credits |
BSGV22-501 | Node Based Composting I – (Pr) | DSE | 60 | 40 | 100 | 0(TH)
5 (PR) |
BSGV22-502 | Roto-scoping Techniques -(Pr) | Core | 60 | 40 | 100 | 0(TH)
5 (PR) |
BSGV22-503 | Layer Base Compositing (PR) | AESC | 60 | 40 | 100 | 0(TH)
4 (PR) |
BSGV22-504 | Hair Fur and Cloth – ( Pr) | DES | 30 | 20 | 50 | 0(TH)
2 (PR) |
BSGV22-505 | Colour Correction and Wire Removal – PR |
Core | 60 | 40 | 100 | 0(TH)
4 (PR) |
BSGV22-506
BSGV22-507 |
Sound Designing (Pr)
OR
Script To Screen (Pr) |
AESC
AESC |
30
30 |
20
20 |
50
50 |
0(TH)
2(PR)
0(TH) 2 (PR) |
Total | 330 | 220 | 550 | 00(TH)
24(PR) |
(Semester – 6)
(For Animation)
Sub Code | Name of Subject | Category
Of Sub.
|
Int
|
Ext
|
Total
|
Credits |
BSGA22-601
BSGA22-602
BSGA22-603 |
Modeling texturing (Pr) OR Lighting and Rendering (Pr) OR Rigging and Animation (Pr) |
Core
Core
Core |
120
120
120 |
80
80
80 |
200
200
200 |
0(TH) 10 (PR) 0(TH) 10 (PR) 0(TH) 10 (PR) |
BSGA22-604 | Soft Skills- th | Core | 60 | 40 | 100 | 4(TH)
0 (PR) |
BSGA22-605
BSGA22-606 |
Environmental Study -Th OR Resources and Environment (MOOC-Swayam) – (Th) |
AESC
AESC |
60
60 |
40
60 |
100
100 |
2(TH) 2 (PR)
2(TH) 2 (PR) |
BSGA22-607 | Research Methodology -( Th) | Core | 60 | 40 | 100 | 4(TH)
0 (PR) |
BSGA22-608 | Exhibition ( Pr) | Core | 60 | 40 | 100 | 0(TH)
2(PR) |
Total | 330 | 220 | 550 | 10(TH)
14(PR) |
(Semester – 6)
(For VFX)
Sub Code | Name of Subject | Category
Of Sub.
|
Int
|
Ext
|
Total
|
Credits |
BSGV22-601 | Match move and Camera Tracking – ( Pr) |
DSE | 60 | 40 | 100 | 0(TH)
5(PR) |
BSGV22-602 | Advance Roto/Paint Techniques (Pr) | Core | 60 | 40 | 100 | 0(TH)
5(PR) |
BSGV22-603 | Node Based Composting II (Pr) | AESC | 60 | 40 | 100 | 0(TH)
4 (PR) |
BSGV22-604 | Soft Skills -th | Core | 30 | 20 | 50 | 2(TH)
0(PR) |
BSGV22-605 | Introduction to Motion Capture – Th | Core | 30 | 20 | 50 | 2(TH)
0(PR) |
BSGV22-606 | VFX Project -Pr | AESC | 60 | 40 | 100 | 0(TH)
4(PR) |
BSGV22-607 | Exhibition ( Pr) | Core | 30 | 20 | 50 | 0(TH)
2(PR) |
Total | 330 | 220 | 550 | 04(TH)
20(PR) |