B.Sc. Media Graphics in Animation and VFX

Introduction:

Animation is a type of an optical illusion just like a cinema. But instead of having real life characters, animation uses characters born out of an artist’s imagination.
Also the movement of the animation character part is somewhat different from real life motions. Animation is broadly classified in two types.
i) Two Dimensional animation (2D) and
ii) Three Dimensional animations (3D).

2D ANIMATION

Traditionally two dimensional animation used to be done with thousands of actual hand drawn sketches and showing this sketches in rapidly in succession formed and animation sequences.
“Tom and Jerry”, “Simpson” are the best examples of 2D animation TV shows and the movies like “Arabian Nights”, “Hanuman”, “My Friend Ganesha” are some of the examples of features films. Now a days, with the help of modern computers and softwares’ like “Flash” & others softwares, it is possible to produce 2D animation films, which saves lot of human efforts and time. But even modern approaches to 2D animation a lot of initial sketch work and storyboarding is required, which was existed before the computers arrived. This means that good animators are required to know both the processes.

3D ANIMATION
The advent of computers brought about a logical extension of 2D animation and that was 3D. In 3D animation it is possible to create a three dimensional environment along with characters or objects. This gives a lot of real life effects to animation movies, and there is more freedom for artist’s imagination and a room to explore newer ideas. With help of softwares like 3Ds max, Maya, Zbrush and so many game products and 3D animation movies are produced in the market today.

Parallel Fields
Today it is possible to blend traditional cinema and modern animation effects. The result can be seen in movies like “Harry Potter” series, “Lord of the Rings”, “The Chronicles of Narnia”
which were the film versions of some of the epic literary works. Even in Bollywood there are movies like “Bahubali”, “Robot & Robot 2.0” has been used 3D animation for special effects.
Mainly Sci-fi or mythological stories like “Ramayana” and “Mahabharat”, we can produce a lot of movies based on these stories using such modern technology. On a different note animation can also be used in engineering and medical sciences as a educational tool like “Simulators” & “Walkthroughs”. Animator has to begin his work by lots of drawing & sketches in initial stage of animation production and preparing story board. This programme has given a certain importance to pre-production processes. In first phase of their learning students will gain the skill of all these initial stage.
In second part students will make the actual character based on animation with help of their own characters like Mickey Mouse, Tom and Jerry etc. In 3D animation, lot of emphasis is put on modeling the character after the initial sketch or a concept. Texturing involves putting colors & textures on these characters, objects and surroundings. Thirdly these characters will have to move, talk, smile and express all the human emotions. This part is done under animation phase.

 

TMV’s Instigation in Animation
Keeping in a view of all the progress in the field and realizing the fact that Indian animation industry is going to touch 869 million dollars by 2020, TMV has already started a course which can produce quality professionals. This will provide the required skilled man power to the growing animation industry. As we have seen it’s not sufficient to learn animation softwares only but it is also important to learn lots of subject in fine arts like figure drawing, color theory, perspective etc. We have started three years dedicated course to learn both animation software with fine art subjects. Those who are in need of quick course we have started diploma programmes in 2D and 3D animation under the ‘centre for Skills development & entrepreneurship education’, too.

Objectives:

  • To provide the students art based knowledge of 2D and 3D animation& VFX.
  • To give students traditional as well as contemporary knowledge of drawing and painting techniques.
  • To make students familiar with digital Graphics, interactive design, multimedia 2D and 3D digital arts, digital animation & Vfx.
  • To provide students with process based knowledge as per current needs of animation& Vfx industry.
  • To produce a world class industry ready animator with an art background.

Highlights:

  • Emphasis on Drawing and Painting which are traditional techniques of art.
  • Students will also obtain proficiency in other regions of production like Editing and Compositing.
  • A good infrastructure with well – equipped high end computer laboratory.
  • Syllabus designed as per industry need.
  • Outdoor activities i.e. landscaping, study tours.
  • Extra-curricular activities/ presentations / Animation& Vfx Film Shows / Exposure to Animation Studios and Professionals through Visits and Seminars.
  • Exhibitions of Students’ Portfolios and Projects.
  • Option of continuing studies with higher programme

Special Features:

  • Special lectures by industry experts
  • Workshops & Special sessions from sister company “Toolbox Studio” Specialization in , Graphics, Effects, 2D, 3D & Story boarding
  • Project in all 3 years of learning, final project to be full-fledged live action short film in VFX Professional Demo reel development & dedicated placement cell
  • Option of continuing studies with Higher Program

Eligibility :

1) Candidates having 10+2 (H.S.C.) qualifications can take admission to First year of the course.

2) 10th (SSC) passed + 2 or 3 years Government recognized Diploma.

Duration :

3 years (Six Semesters)

Evaluation Method :

Semester pattern with a combination of 60% for Internal Examination and 40% for External Examination. Minimum Passing marks – 30 & 20 respectively)

Medium :

English

Fee Structure for the Academic Year 2020-21 :

 

Year Tuition Laboratory /Practical Admission Exam Eligibility Library Total
First Year  39,000 69,500 2,000 3,000 1000 500 1,15,500
Second Year 39,000 70,500 2,000 3,000 500 1,15,500
Third Year 39,000 90, 500 2,000 3,000 500 1,35,500
Direct 2nd Year 39,000 70,500 2,000 3,000 1000 500 1,16,000

Deposit of Rs. 3,000/- taken as caution money for library.

*Note: Deposit of Rs. 10,000/- taken as caution money for media lab & equipments.

Opportunities at the Exit Point of program:

Multimedia Designer, 2D Animator, Graphic Artist, Storyboard artist, Concept Artist, Visual Effect Designer, 3D Animator, 3D Modeler, Architectural Simulator, Editing and Special Effect Specialist, Compositor etc.

Awards and Prizes

  • In memory of Late Shrikant S. Tilak an Award is offered to a Student scoring 1st rank in B.Sc Media Graphics in Animation and VFX Course.
  • “Student of the year award” based on annual overall performance for each year.

 

Program Structure 

(Semester – 1)

 

 

Sub Code Name of Subject Category of Sub.

 

 

Int

 

 

Ext

 

 

Total

 

Credits
BSGV22-101 Design Principles (Pr) Core 30 20 50 0 (TH)

5 (TR)

BSGV22-102 Pre Production (Pr) Core 30 20 50 0 (TH)

5 (TR)

BSGV22-103 Digital Art-1 (Pr) Core 60 40 100 0 (TH)

4 (TR)

BSGV22-104 History of Art-1 (th) Core 60 40 100 4 (TH)

0 (TR)

 

BSGV22-105

 

BMSW22-106

 

 

BSGV22-107

 

English (Th)

OR

B.Ed English (Mooc-swayam)(Th)

OR

Japanese(Th)

AESC

 

AESC

 

AESC

60

 

60

 

60

40

 

40

 

40

100

 

100

 

100

4 (TH)

0 (TR)

4 (TH)

0 (TR)

4 (TH)

0 (TR)

BSGV22-106 Physical Activity (Pr) Core 60 40 100 0 (TH)

2 (TR)

Total 330 220 550 08(TH)

16 (PR)

 

 

(Semester – 2)

 

Sub Code Name of Subject Category of Sub.

 

 

Int

 

 

Ext

 

 

Total

 

Credits
BSGV-22-201 Digital Art 2 – PR DSE 60 40 100 0 (TH)

5 (PR)

BSGV-22-202 Character Designing -PR Core 60 40 100 0 (TH)

4 (PR)

BSGV-22-203 Background Designing- PR Core 60 40 100 0 (TH)

5 (PR)

BSGV-22-204 2D Animation (PR) Core 30 20 50 0 (TH)

2 (PR)

BSGV-22-205 Audio Video Production -PR Core 30 20 50 0 (TH)

2 (PR)

BSGV-22-206 History of Animation (Th) Core 60 40 100 4 (TH)

0 (PR)

BSGV-22-207 Project work & Exhibition _Pr Core 30 20 50 0 (TH)

2 (PR)

Total 330 220 550 04(TH)

20(PR)

(Semester – 3)

(For Animation)

Sub Code Name of Subject Category of Sub.

 

 

Int

 

 

Ext

 

 

Total

 

Credits
BSGA-22-301 Introduction To CGI- PR DSE 60 40 100 0 (TH)

5 (TR)

BSGA-22-302 Digital Painting –PR Core 60 40 100 0 (TH)

5 (TR)

BSGA-22-303 Animation Techniques-Pr DSE 60 40 100 0 (TH)

4 (TR)

BSGA-22-304 Introduction to Digital Composition-pr AESC 60 40 100 0 (TH)

4 (TR)

BSGA-22-305 Media Law & Ethics- (Th) Core 60 40 100 4 (TH)

0 (TR)

BSGA-22-306 Communication and Plastic Arts-pr AESC 60 20 50 0 (TH)

2 (TR)

Total 330 220 550 04 (TH)

20(TR)

(Semester – 3)

(For VFX)

Sub Code Name of Subject Category of Sub.

 

 

Int

 

 

Ext

 

 

Total

 

Credits
BSGV22-301 Motion Graphics – PR DSE 60 40 100 0 (TH)

5 (TR)

BSGV22-302 Introduction to VFX and Pre
visualization -Pr
Core 60 40 100 0 (TH)

5 (TR)

BSGV22-303 Digital Painting – PR DSE 60 40 100 0 (TH)

4 (TR)

BSGV22-304 Introduction to CGI- PR AESC 60 40 100 0 (TH)

4 (TR)

BSGV22-305 Audio Video Production -PR AESC 30 20 50 0 (TH)

2 (TR)

BSGV22-306 Media Law & Ethics- (Th) Core 30 20 50 2 (TH)

0 (TR)

BSGV22-306 Communication and Plastic Arts-pr AECC 30 20 50 0 (TH)

2 (TR)

Total 330 220 550 02 (TH)

22(TR)

(Semester – 4)

(For Animation)

Sub Code Name of Subject Category of Sub.  

Int

 

 

Ext

 

 

Total

 

Credits
BSGA22-401 3D Modeling – Pr DSE 60 40 100 0 (TH)

5 (PR)

BSGA22-402 3D Texturing –Pr Core 60 40 100 0 (TH)

4 (PR)

BSGA22-403 3D Lighting & Rendering – PR AESC 60 40 100 0 (TH)

4 (PR)

BSGA22-404 Introduction to 3d Animation – PR AESC 60 40 100 0 (TH)

5 (PR)

BSGA22-405 Maya Theory –TH Core 30 20 50 2 (TH)

0 (PR)

BSGA22-406

 

BSGA22-407

Film Review (Th)

OR

Book Review (th)

GE

 

GE

30

 

30

20

 

20

50

 

50

2 (TH)

0 (PR)

 

2 (TH)

0 (PR)

BSGA22-408

 

 

3D Work Presentation &

(Exhibition) – PR

Core 30 20 50 0 (TH)

2 (PR)

Total 300 220 550 04 (TH)

20 (PR)

(Semester – 4)

(For VFX)

Sub Code Name of Subject Category of Sub.  

Int

 

 

Ext

 

 

Total

 

Credits
BSGV22-401 Lighting and Rendering – PR DSE 60 40 100 0 (TH)

5 (PR)

BSGV22-402 Dynamics – PR Core 60 40 100 0 (TH)

4 (PR)

BSGV22-403 Layer Base Compositing (PR) AESC 60 40 100 0 (TH)

4 (PR)

BSGV22-404 VFX Compositing Concept (TH) AESC 30 20 50 2 (TH)

0 (PR)

BSGV22-405 Miniature Modeling -Pr Core 30 20 50 0 (TH)

2 (PR)

BSGV22-406

 

BSGV22-407

Film Review (Th)

OR

Book Review(Th)

AESC

 

AESC

60

 

60

40

 

40

100

 

100

4 (TH)

0 (PR)

 

4 (TH)

0 (PR)

BSGV22-408

 

 

Motion graphic Project &
Exhibition – PR
Core 60 40 100 0 (TH)

4 (PR)

Total 300 220 550 06 (TH)

18 (PR)

(Semester – 5)

(For Animation)

Sub Code Name of Subject Category

Of Sub.

 

 

Int

 

 

Ext

 

 

Total

 

Credits
BSGA22-501 Advance 3D Modeling -PR DSE 60 40 100 0(TH)

5 (PR)

BSGA22-502 Advance 3D texturing – PR Core 60 40 100 0(TH)

5 (PR)

BSGA22-503 Character Animation –PR AESC 60 40 100 0(TH)

4 (PR)

BSGA22-504 Dynamics – PR Core 60 40 100 0(TH)

4 (PR)

BSGA22-505 Rigging & Skinning – PR DES 60 40 100 0(TH)

4 (PR)

BSGA22-506

 

 

 

 

BSGA22-507

Sound Designing (Pr)

 

OR

 

 

Sound Designing (Pr)

AESC

 

 

 

AESC

30

 

 

 

30

20

 

 

 

20

50

 

 

 

50

0(TH)

2(PR)

 

 

 

0(TH)

2 (PR)

Total 300 200 500 00(TH)

24(PR)

(Semester – 5)

(For VFX)

Sub Code Name of Subject Category

Of Sub.

 

 

Int

 

 

Ext

 

 

Total

 

Credits
BSGV22-501 Node Based Composting I – (Pr) DSE 60 40 100 0(TH)

5 (PR)

BSGV22-502 Roto-scoping Techniques -(Pr) Core 60 40 100 0(TH)

5 (PR)

BSGV22-503 Layer Base Compositing (PR) AESC 60 40 100 0(TH)

4 (PR)

BSGV22-504 Hair Fur and Cloth – ( Pr) DES 30 20 50 0(TH)

2 (PR)

BSGV22-505 Colour Correction and Wire
Removal – PR
Core 60 40 100 0(TH)

4 (PR)

BSGV22-506

 

 

 

 

BSGV22-507

Sound Designing (Pr)

 

OR

 

 

Script To Screen (Pr)

AESC

 

 

 

AESC

30

 

 

 

30

20

 

 

 

20

50

 

 

 

50

0(TH)

2(PR)

 

 

 

0(TH)

2 (PR)

Total 330 220 550 00(TH)

24(PR)

(Semester – 6)

(For Animation)

Sub Code Name of Subject Category

Of Sub.

 

 

Int

 

 

Ext

 

 

Total

 

Credits
BSGA22-601

 

BSGA22-602

 

BSGA22-603

 

Modeling texturing (Pr)

OR

Lighting and Rendering (Pr)

OR

Rigging and Animation (Pr)

 

Core

 

Core

 

Core

 

120

 

120

 

120

 

80

 

80

 

80

 

200

 

200

 

200

 

 

0(TH)

10 (PR)

0(TH)

10 (PR)

0(TH)

10 (PR)

BSGA22-604 Soft Skills- th Core 60 40 100 4(TH)

0 (PR)

 

BSGA22-605

 

BSGA22-606

 

 

Environmental Study -Th

OR

Resources and Environment (MOOC-Swayam) – (Th)

 

AESC

 

AESC

 

60

 

60

 

40

 

60

 

100

 

100

 

2(TH)

2 (PR)

 

2(TH)

2 (PR)

BSGA22-607 Research Methodology -( Th) Core 60 40 100 4(TH)

0 (PR)

BSGA22-608 Exhibition ( Pr) Core 60 40 100 0(TH)

2(PR)

Total 330 220 550 10(TH)

14(PR)

(Semester – 6)

(For VFX)

Sub Code Name of Subject Category

Of Sub.

 

 

Int

 

 

Ext

 

 

Total

 

Credits
BSGV22-601 Match move and Camera Tracking –
( Pr)
DSE 60 40 100 0(TH)

5(PR)

BSGV22-602 Advance Roto/Paint Techniques (Pr)  Core 60 40 100 0(TH)

5(PR)

BSGV22-603 Node Based Composting II (Pr) AESC 60 40 100 0(TH)

4 (PR)

BSGV22-604 Soft Skills -th  Core 30 20 50 2(TH)

0(PR)

BSGV22-605 Introduction to Motion Capture – Th Core 30 20 50 2(TH)

0(PR)

BSGV22-606 VFX Project -Pr AESC 60 40 100 0(TH)

4(PR)

BSGV22-607 Exhibition ( Pr) Core 30 20 50 0(TH)

2(PR)

Total 330 220 550 04(TH)

20(PR)

 

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